Weapon Groups

Weapon Groups
Weapon groups
NOTE: All character classes will get 1 additional weapon group of the player’s choosing

Weapon Group: (Axes)
Benefit: Allows the usage of the handaxe, battleaxe, greataxe, and dwarven waraxe (two-handed use) without penalty. Normal: When using a weapon with which you are not proficient, you suffer a – 4 penalty on attack rolls.

Weapon Group: (Basic)
Benefit: Allows the usage of the dagger, sickle, club, and quarterstaff without penalty.
Normal: When using a weapon with which you are not proficient, you suffer a – 4 penalty on attack rolls.

Weapon Group: (Bows)
Benefit: Allows the usage of the shortbow, longbow, composite shortbow, and composite longbow without penalty.
Normal: When using a weapon with which you are not proficient, you suffer a – 4 penalty on attack rolls.

Weapon Group: (Claw Weapons)
Benefit: Allows the usage of the punching dagger and spiked gauntlet without penalty.
Normal: When using a weapon with which you are not proficient, you suffer a – 4 penalty on attack rolls.

Weapon Group: (Crossbows)
Benefit: Allows the usage of the heavy crossbow, light crossbow, repeating heavy crossbow, and repeating light crossbow without penalty.
Normal: When using a weapon with which you are not proficient, you suffer a – 4 penalty on attack rolls.

Weapon Group: (Exotic Double Weapons)
Benefit: Whenever you take a Weapon Group proficiency feat, you also gain proficiency in the exotic double weapons associated with that group. When you take this feat, you gain proficiency with the exotic double weapons associated to the weapon groups you already know how to use.
Some exotic double weapons require you to be proficient with two weapon groups to gain their
proficiency from this feat.
- Axes: orc double axe, dwarven urgrosh (req. Weapon Group: [Spears and Lances]).
- Flails and Chains: dire flail, gyrspike (req. Weapon Group: [Heavy Blades]).
- Heavy Blades: double scimitar, gyrspike (req. Weapon Group [Flails and Chains]), two-bladed sword.
- Maces and Clubs: double mace.
- Monk Weapons: Lajatang.
- Picks and Hammers: double hammer, gnome hooked hammer.
- Spears and Lances: dwarven urgrosh (req. Weapon Group [Axes]).
Normal: When using a weapon with which you are not proficient, you suffer a – 4 penalty on attack rolls.

Weapon Group: (Exotic Weapons)
Benefit: Whenever you take a Weapon Group proficiency feat, you also gain proficiency in the exotic weapons associated with that group. When you take this feat, you gain proficiency with the exotic weapons associated to the weapon groups you already know how to use.
Some exotic weapons require you to be proficient with two weapon groups to gain their proficiency from this feat.
- Axes: dwarven waraxe (one handed use), dwarven buckler-axe, buzzaxe (req. Weapon
Group: [Heavy Arms]).
- Bows: elven double bow, greatbow, composite greatbow.
- Claw Weapons: bladed gauntlet, claw bracer, panther claw, stump knife, tiger claws, war cestus.
- Crossbows: great crossbow, hand crossbow, spring-loaded gauntlet.
- Flails and Chains: chain-and-dagger, scourge, spiked chain, threesection staff, whip, whip-dagger.
- Heavy Arms: rocket pipe, elemental-cannon, grenade launcher, buzzaxe (req. Weapon Group: [Axes]), modified carbine, multi-shot cannon, chattersword (req. Weapon Group: [Heavy Blades]), HiCal Hand Cannon.
- Heavy Blades: bastard sword (one handed use), khopesh, fullblade, mercurial longsword, mercurial greatsword.
- Light Blades: kukri, sapra, triple dagger, war fan, elven lightblade, elven thinblade.
- Maces and Clubs: warmace (one handed use).
- Monk Weapons: butterfly sword, tonfa, fukimi-bari.
- Picks and Hammers: dire pick, gnome battlepick, maul (one handed use).
- Pistols: HiCal pistol, MegaCal pistol, UltraCal pistol, hidden pistol, syringe pistol.
- Polearms: heavy poleaxe, mancatcher.
- Rifles: HiCal rifle, MegaCal rifle, UltraCal Rifle, two-barreled rifle, syringe rifle.
- Slings and Thrown Weapons: bolas, chakram, gnome calculus, halfling skiprock, orc shotput, shuriken, lasso, throwing iron, boomerang, blowgun.
- Spears and Lances: duom, greatspear, harpoon, manti, spinning javelin.
Normal: When using a weapon with which you are not proficient, you suffer a – 4 penalty on attack rolls.

Weapon Group: (Flails and Chains)
Benefit: Allows the usage of the light flail and heavy flail without penalty.
Normal: When using a weapon with which you are not proficient, you suffer a – 4 penalty on attack rolls.

Weapon Group: (Heavy Arms)
Benefit: Allows the usage of the hand cannon, cartridge hand cannon, buzz saw, lobster claw, and standard carbine without penalty.
Normal: When using a weapon with which you are not proficient, you suffer a – 4 penalty on attack rolls.

Weapon Group: (Heavy Blades)
Benefit: Allows the usage of the longsword, greatsword, falchion, scimitar, and bastard sword (two handed use) without penalty.
Normal: When using a weapon with which you are not proficient, you suffer a – 4 penalty on attack rolls.

Weapon Group: (Light Blades)
Benefit: Allows the usage of the dagger, punching dagger, rapier, and shortsword without penalty.
Normal: When using a weapon with which you are not proficient, you suffer a – 4 penalty on attack rolls.

Weapon Group: (Maces and Clubs)
Benefit: Allows the usage of the club, light mace, heavy mace, greatclub, quarterstaff, sap, truncheon and warmace (two handed use) without penalty.
Normal: When using a weapon with which you are not proficient, you suffer a – 4 penalty on attack rolls.

Weapon Group: (Mechanized Weapons)
Benefit: Allows the usage of swords, axes, cannons, buzz saws, bore-punchers, and other large weapons mounted upon a mechanized vehicle. (Certain rare exceptions may apply. Your DM will inform you of these as it becomes necessary.)
Normal: When using a weapon with which you are not proficient, you suffer a – 4 penalty on attack rolls.

Weapon Group: (Monk Weapons)
Benefit: Allows the usage of the kama, nunchaku, quarterstaff, sai, shuriken, and siangham without penalty.
Normal: When using a weapon with which you are not proficient, you suffer a – 4 penalty on attack rolls.

Weapon Group: (Picks and Hammers)
Benefit: Allows the usage of the light pick, heavy pick, light hammer, warhammer, scythe, and maul (two handed use) without penalty.
Normal: When using a weapon with which you are not proficient, you suffer a – 4 penalty on attack rolls.

Weapon Group: (Pistols)
Benefit: Allows the usage of the standard pistol, military pistol, small pistol, and
standard cartridge pistol without penalty.
Normal: When using a weapon with which you are not proficient, you suffer a – 4 penalty on attack rolls.

Weapon Group: (Polearms)
Benefit: Allows the usage of the glaive, guisarme, halberd, and ranseur without penalty.
Normal: When using a weapon with which you are not proficient, you suffer a – 4 penalty on attack rolls.

Weapon Group: (Rifles)
Benefit: Allows the usage of the military rifle, long rifle, standard cartridge rifle, and heavy cartridge rifle without penalty.
Normal: When using a weapon with which you are not proficient, you suffer a – 4 penalty on attack rolls.

Weapon Group: (Slings and Thrown Weapons)
Benefit: Allows the usage of the dart and sling without penalty.
Normal: When using a weapon with which you are not proficient, you suffer a – 4 penalty on attack rolls.

Weapon Group: (Spears and Lances)
Benefit: Allows the usage of the javelin, lance, longspear, shortspear, and trident without penalty.
Normal: When using a weapon with which you are not proficient, you suffer a – 4 penalty on attack rolls

Weapon Groups

Iron Kingdoms Hertz18360